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Tales of a Forgotten

The context

Tales of a Forgotten is a mobile game project with constraints for each team. Our picks 'limited movement'

The developpement has started early May 2021 and we'll finish the vertical slice the 16th of June

Composed of students, the team contains 3 game designers, 2 game artists and 3 game programmers

We are using Unity Engine, and mainly the Github and Google drive for the production

My role

In this project, I work on 2 mains features. The card system and the UX/UI.

The card system includes, the making of the deck at the beginning of the game, the placement of the cards in the hand and all the animations that go with it (info display, rotation, etc..)

For the UX/UI, I work with the game designers and the game artists for the integration and UI placement on the screen.

The game

'Tales of a Forgotten' is a 2D isometric game, available on Playstore.
 

Embody an edgy skeleton who wish to live in peace in a cavern of crystals and beauty, only one problem, he's not alone... Dive into a new adventure  where monsters smile in anticipation to eat your bones, will you be able to get your way to the end ?

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Tales of a Forgotten is a 2D turn-based roguelike game where your strategy and ability of thinking will be heavely challenge. In this dark world of rocks, crystals and monsters, each mistakes will be unforgivable.

If you like strategic and reflexion game with a bit of random, this one might be for you !

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